Compatibility
Minecraft: Java Edition
1.20.1
1.16.5
Platforms
Fabric
Supported environments
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Changelog
- fix: render unpowered exterior emission properly | by @DrTheodor (#1619)
- chore: add 1.2.7 to version list | by @rapbattlegod32 (#1623)
- Fix: Assorted Bugs | by @Loqor (#1609)
- Dev Exclusive Exteriors | by @DrTheodor, @Loqor (#1625)
- BOTI Paintings are now a lot cheaper | by @Saturnorsomthing (#1631)
- fix: textures for some dev exteriors not appearing | by @Mansarde (#1630)
- fix: missing translation for the tardis fire griefing game rule | by @rapbattlegod32 (#1651)
- chore: added forge version to bug report list | by @Addi3, @duzos (#1654)
- fix: missing translations for ait-config | by @rapbattlegod32 (#1659)
- fix: Sonic's locator function crashed the game when the linked TARDIS didn't exist anymore. | by @Mansarde (#1639)
- fix: Sonic's locator incorrectly showed the player's dimension instead the TARDIS' one. | by @Mansarde (#1639)
- fix: The dimension control can no longer be used to land outside the valid Y range or outside the worldborder. | by @Mansarde (#1646)
- fix: rifts now render when BOTI is off. | by @Loqor (#1666)
- Planet block recipes | by @rapbattlegod32 (#1674)
- Re-ballanced fabricator villager trades | by @Saturnorsomthing (#1676)
- feat: tardis coral decor blocks and crafting | by @rapbattlegod32 (#1679)
- Removed dupe layer from files | by @Saturnorsomthing (#1681)
- Made protocol names way more clear. | by @Saturnorsomthing (#1647)
- add attack eyebrow advancement reference | by @rapbattlegod32 (#1649)
- indicate sufficient fuel levels on tardis mode for sonic screwdriver | by @rapbattlegod32 (#1668)
- chore: add BETA to version dropdown | by @Mansarde (#1635)
- fix: Randomizer now chooses coordinates relative to the TARDIS' position | by @Mansarde (#1694)
- fix/redstone-console/exterior-emitting | by @MaketendoDev (#1696)
- fix: console monitors (with a visible display) now show the same info and travel progress as the CRT monitor. | by @Mansarde (#1697)
- fix: TARDIS mode sonic rendering no longer crashes the game | by @Killarexe
- fix: hammer uses (instability) speeds up the flight once again | by @DrTheodor
- fix: use a reasonable amount of artron per flight tick | by @DrTheodor
- fix: no more desync issues in some weird cases | by @DrTheodor