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The Lost Cities

The Lost Cities

Allows the player to play in an old abandoned city instead of the normal overworld

3.43M
294
Adventure
World Generation

Compatibility

Minecraft: Java Edition

1.21.x
1.20.1
1.19.x
1.18.1–1.18.2
1.16.3–1.16.5
1.15.2
1.14.4
1.12.x
1.11.2
1.10.2

Platforms

Forge
NeoForge

Supported environments

Server-side

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Links

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Creators

McJty
McJty Owner

Details

Licensed MIT
Published 2 years ago
Updated 2 weeks ago
DescriptionGalleryChangelogVersions
All versionslostcities-1.14-2.0.24-alpha.jar

lostcities-1.14-2.0.24-alpha.jar

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Changelog

2.0.24-alpha:
- Implemented a much better landscape correcting algorithm so that city chunks fit much better with adjacent high mountains or very low ocean chunks
- Vines are now handled in a much more efficient manner. Should avoid the TPS problems people were getting
- Oceans, rivers, and beaches are now recognized in a way that allows modded biomes to work too
- When a highway is generated it will no longer remove leaf blocks and logs above the highway
- When Lost Cities starts for the first time it will generate a config/lostcity_profiles folder containing standard profiles. As long as that folder exists Lost Cities will not do that again. You can alter/copy/remove profiles in that directory and they will be recognized automatically
- New 'saveprofile' command to save the current profile to a file (which you can then copy to config/lostcity_profiles)

Files

lostcities-1.14-2.0.24-alpha.jar(735.18 KiB) Primary
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Metadata

Release channel

Alpha

Version number

1.14-2.0.24-alpha

Loaders

Forge

Game versions

1.14.4

Downloads

39

Publication date

January 26, 2023 at 4:50 AM

Version ID

Modrinth is open source.

main@016c3d7

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