- Separate fog density and fog color approach behaviors so fog density approach can be linear
- Default fog density approach to linear as this more closely resembles fog clouds coming and going
Full Changelog: https://github.com/telvarost/AmbientOverride-StationAPI/compare/v1.2.0...v1.2.1
What's Changed
Added
- Different Fog Approach Types
- Exponential growth fog approach or older linear fog approach behavior
- Cave Fog Colors
- Desaturates biome fog colors and darkens fog at lower Y levels
- Void Fog
- Increases fog density and darkens fog significantly near bedrock Y levels
Full Changelog: https://github.com/telvarost/AmbientOverride-StationAPI/compare/v1.1.1...v1.2.0
- Tweak swampland, rainforest, and nether biome fog colors
- Rainforest fog now is green on sunny days, but dark and gloomy on other days to give the appearance of rainy clouds
- Swampland fog is now closer to vanilla fog and only varies slightly leaning more towards being a smidgeon darker than vanilla fog
- Nether fog is now randomly a bit brighter or a bit darker depending on the day
- This effect is transitioned out of when returning to the overworld
Full Changelog: https://github.com/telvarost/AmbientOverride-StationAPI/compare/v1.1.0...v1.1.1
- Randomize fog colors on worlds load
Full Changelog: https://github.com/telvarost/AmbientOverride-StationAPI/compare/v1.0.4...v1.1.0
- Update config verbiage
Full Changelog: https://github.com/telvarost/AmbientOverride-StationAPI/compare/v1.0.3...v1.0.4