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Embeddium Extras

Embeddium Extras

Add-on mod for Embeddium that adds new features, bug fixes, performance options but don't break its features.

17.9k
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Management
Optimization

Compatibility

Minecraft: Java Edition

1.16.5

Platforms

Forge

Supported environments

Client-side

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Creators

Kasualix
Kasualix Owner

Details

Licensed LGPL-3.0-or-later
Published last year
Updated last year
DescriptionChangelogVersions

Embeddium Extras

This is a fork of MgRbExtras-i18n by TexTrue, which is a fork of Magnesium/Rubidium Extra by TeamDeusVult.

This fork will NOT be ported to other versions.

Difference

Deletion

Remove the Fog toggle setting as it cannot work well and is duplicate with Embeddium Extension mod's setting (which works well)

Remove its tweak on Rubidium/Embeddium's MultidrawChunkRenderBackend (It's valid in Rubidium/Embeddium's old versions but goes wrong in new versions), to fix the chunk flicker issue.

Borderless fullscreen feature and true darkness feature are also removed, you should use Windowed Fullscreen and Total Darkness instead.

Addition

Add feature from TDV Tweaks & FastChest & VideoTape & Clear Skies (all disabled by default) and add video setting for them.

Update related mixin to get compatible with latest rubidium for the Fade In Chunks feature.

Add memory usage percentage and game playing time that append after the fps viewer (all disabled by default).

Add particles culling based on their distance from the client player (Distance configurable, feature disabled by default).

Disable the warning when you firstly enter multiplayer screen.

Disable OpenGL debug message.

Configuration

Chunks Fade In quality config has been refactored to configurable fading speed to achieve higher configurability.

(Tile) Entity List. You can write (tile) entities' registry name in entitylist config so these entities will never be affected by the "Max Entities View Distance" rule.

ModID List. You can write ModID(s) in entitylist config so the (tile) entities of the mod(s) will always be rendered and not affected by the "Max Entities View Distance" rule.

Misc

image

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