v.0.5.25
- Hammerpede and Popper generate a smaller acid radius on death.
- Poppers now always jump when attacking, fixing them clipping into the ground.
- Add temp sounds to containers.
- Fixes Aqua model to hitbox.
- Fixes Aqua stasis not playing.
- Fixes Runner stasis not playing.
- Disables darkness finding system, breaks to many things.
- Stalker animations fixed.
- Adds blast resistance to dungeon blocks.
- Tweaks stasis triggering.
- Updates Azurelib, applying a tweak for Facehuggers crawling.
- Renables Facehuggers crawling on the roof.
- Update some dungeon pieces for leaks.
v.0.5.24
- All nest blocks proper burn now.
- Acid damages items.
- Panic has a check to make sure not aggressive.
- Hammerpede attack animation fixed.
- Popper attack animation fixed.
- Fix very rare data mismatch crash on the controllers.
- Stalker attack animation fixed, ranged tweaked as well.
- Tweak checks Classic Alien finding dark.
- Moved all aliens with melee attacks not the Classic to new attack system.
- General code cleanup part 1 of ???
v.0.5.20
- Added 5 new rooms to dungeons, credit to Shift for these!
- Fixes #145, Eggs respect the No AI check now.
- Tweaked the eggs sound opening SFX timing.
- Fixes #144, Adds commmand blocks and structure blocks to acid resistant tag.
- Fixes #146, Facehuggers no longer leap in water.
- Classic Xenos will now randomly seek out dark spots in the world to hide.
v.0.5.19
- Aliens now cause the blocks they break when not using acid to drop their block if there is one.
- Bursters now break and eat crops.
- Aliens can now lock their stasis view but will still turn when tracking sounds.
- Aliens hitbox changes size when in water to be flat.
- Add check so stasis Aliens don't build nests.
v.0.5.17
- Fixes Fixes #142 crash
- Tweaks Normal Chestbursters to not track anything but item entities now.
- Facehuggers and Runnerbursters do not track Golem sounds now.
- Tweak Chestbursters food eating system for all food items.
- Tweak Classic Xeno threshold to headbite.
- Rewrote Food Eating system for Bursters, moving fully to SBL over goals. This removes the need for a food tag of items.