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LittleTiles

LittleTiles

This mod allows you to build anything with smaller details. Build amazing looking functional structures like chair, bed, doors, storage.

65.0k
165
Decoration

Compatibility

Minecraft: Java Edition

1.21.1
1.20–1.20.2
1.19.4

Platforms

Forge
NeoForge

Supported environments

Client and server

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Links

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Creators

creativemd
creativemd Owner

Details

Licensed LGPL-3.0-only
Published 2 years ago
Updated 3 days ago
DescriptionGalleryChangelogVersions

Show all versions

1
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9

1.6.0-pre170

by creativemd on Jun 17, 2025
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  • Fixed door not getting removed during transition to entity form due to outdated connection to child
  • Fixed selecting animation even behind blocks
  • Fixed still holding tool in hand when switching singleplayer worlds
  • Added marker for start and end position in timeline for advanced door which has different transitions
  • Disabled level command

1.6.0-pre169

by creativemd on Jun 13, 2025
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  • Added length to description for signal modes (pulse and extender)
  • Fixed example structures not loading due to being part of the datapack. Therefore they are moved back to resourcepack
  • Fixed signal output arrow showing inwards and not outwards
  • Fixed rare crash when there is no shape to be placed
  • Fixed crash when hovering over chisel, hammer or paint brush with pillar shape configured

1.6.0-pre167

by creativemd on Jun 4, 2025
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  • Fixed falling through door during transition (solved by setting the block update immediately)
  • Fixed buttons in recipe gui not having same size
  • Changed from EntityMultiPlaceEvent to EntityPlaceEvent because apparently protection mods do not support it properly
  • Removed vanilla optimization for when to render an entity (no distance limit anymore)

1.6.0-pre161

by creativemd on Jun 3, 2025
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  • Prevent create's contraption entities from pushing (Thanks to paring-chan)

1.6.0-pre166

by creativemd on Jun 3, 2025
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  • Fixed mark mode not working properly (Thanks to Doc-1)
  • Fixed not rendering block entities on animations (causing littleframes to have no picture displayed)
  • Fixed clunky step up behavior
  • Fixed pillar shape crash and weird shape when aiming at air
  • Fixed wall shape crash when not aiming at a block
  • Fixed not resetting break properly when area is protected

1.6.0-pre165

by creativemd on May 30, 2025
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  • Fixed not being able to open doors outside the vanilla height limits
  • Fixed item ingredient error description
  • Fixed item ingredient not working correctly caused random loss of items in hotbar when placing a bed for example
  • Fixed noClip not working for doors
  • Fixed issue with rendering transformable boxes causing exceptions
  • Fixed slope shape
  • Reworked Sodium door rendering to allow for doors across chunk borders

1.6.0-pre164

by creativemd on May 29, 2025
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  • Added new system which makes sure that door transition is smooth even though a chunk update is done in the middle of it (was especially a problem for larger doors)
  • Fixed extracting structure buffers causing incorrect indexes (causing exception and rendering issues)
  • Fixed section index not getting updated properly during door transition (fixes flicker when door goes over chunk borders)
  • Fixed appending data to chunk causing issues when not all blocks have added layer
  • Fixed children doors sometimes not being visible even though they are part of the screen
  • Fixed not rendering blocks in entity when they have been added to render data once
  • Fixed crash when using tools and interacting with opened doors

1.6.0-pre163

by creativemd on May 23, 2025
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  • Potential fix for crash with immersive portals
  • Fixed crash on server side of stuff is placed in survival

1.6.0-pre162

by creativemd on May 20, 2025
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  • Fixed not being able to export blueprints (Thanks to zmr-233)
  • Fixed no blueprint preview in inventory (Thanks to zmr-233)
  • Prevent create's contraption entities from pushing (Thanks to zmr-233)
  • Fixed inner and outer corner shape
  • Fixed grid 1 always getting converted to grid 2 (caused issues of not being able to use grid 1 in tools)
  • Fixed block update not working properly (causing glitched blocks if placement is denied by server)
  • Fixed not importing parent and children connections when loading old worlds from 1.12

1.6.0-pre160

by creativemd on Apr 18, 2025
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  • Fixed not importing parent and children connections when loading old worlds from 1.12

1.6.0-pre159

by creativemd on Apr 16, 2025
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1.6.0-pre161

by creativemd on Apr 16, 2025
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  • Fixed a few block converting issues from 1.12 (related to stone bricks and silver glazzed terracotta)

1.6.0-pre158

by creativemd on Apr 16, 2025
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  • Fixed not taking name, signal and blocks when importing doors from 1.5.0

1.6.0-pre160

by creativemd on Apr 16, 2025
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  • Fixed not taking name, signal and blocks when importing doors from 1.5.0
  • Fixed obstructive block overlay for water tiles
  • Fixed crash when loading old slice boxes
  • Fixed recipe result count is not respected (Thanks to paring-chan)

1.6.0-pre157

by creativemd on Apr 15, 2025
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  • Fixed crash when loading old slice boxes

1.6.0-pre159

by creativemd on Apr 11, 2025
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  • Fixed action message being invisible
  • Fixed tools like hammer & paint brush getting used too quickly in survival
  • Adapted CreativeCore v2.13.2
  • Fixed blueprint crash (Thanks to paring-chan)
  • Fixed hammer crash in survival (Thanks to paring-chan)

1.6.0-pre158

by creativemd on Apr 1, 2025
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  • Reworked tools
    • Introduced several new data components for tools
    • enhanced performance of preview
    • reorganized tools
    • added pixel, blob and cube shape
    • reworked shape configuration
    • removed glove functionality for now
  • Changed all mirror and rotate methods to transform with a matrix (change applies to items, tiles, elements, structures, doors, groups)
  • Adapted CreativeCore v2.13.0
  • Readded lt-open command
  • Added several performance improvements for item rendering
  • Added itemLowResolutionBoxCount option which will disable all rendering for items that have more than the specified count
  • Added check to structure parent if it has been removed before getting the block entity
  • Removed normal placement mode
  • Fixed several issues with handling buffers in transitions (fixes door with children rendering glitches)
  • Fixed adding empty additional layers during block to entity transition
  • Fixed creating empty buffers for translucent layer with sodium installed
  • Fixed translucent layer not having the correct structure indexes with sodium installed
  • Fixed several issues related to blueprint and place caching
  • Fixed blueprints not being rendered
  • Fixed clock going from 0 to 16 (which it did not)
  • Fixed tile items running into size limit

1.6.0-pre156

by creativemd on Feb 14, 2025
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  • Fixed lighting not getting updated properly

1.6.0-pre157

by creativemd on Jan 31, 2025
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  • Fixed block emitting light not getting properly remembered when loading chunk again

1.6.0-pre156

by creativemd on Jan 30, 2025
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  • Fixed not rendering glass or leaves with sodium
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