- Legacy4J: Added support for the small inventory added in 0.0.1-alpha.15.4.
- World Host should no longer try to host minigame worlds.
- The UPnP port is now closed when exiting the match.
- The Mini Games button is now much more reliable.
Matchmaking Server changes
- The server has been updated to ping @Minigame Join Ping in #portal whenever a public game is created. This works in all versions of Minimega from 0.0.1-alpha.15 to 0.0.1-alpha.15.5.
- Glide: Fixed Look Behind being a toggle for 3rd person back. It is now properly a hold button for 3rd person front.
- Legacy4J & Lobby: The Ready button is now functional.
- Legacy4J & Glide: Disabled crafting menu.
- Lobby: The item tooltip is now rendered.
- Lobby: The item tooltip and the overlay message is now offset downwards to account for the bare hotbar.
- Lobby: The
/ready [is-ready]
command has been added. It has the same functionality as the Ready button. - Lobby: The wait time is now 60 seconds.
- Moved all client mixins to the client section of the
mixins.json
file. dev.jab125.minimega.client.study.LivingEntityRenderer
has been removed from the mod files.- Glide: Correctly use
intentionally_empty
. - Matchmaking connection timeout has been doubled.
- Lobby: The health, hunger, and experience bars are now hidden.
- Glide: The Look Behind keybind is now fully functional.
- Legacy4J & Lobby: Implemented tooltips for the lobby.
- Legacy4J & Glide: The Look Behind tooltip now uses the same key as the keybind used open the inventory.
- Legacy4J & Lobby: The keybind to open the crafting menu now opens the regular inventory menu.
- Fixed log spam.
- Fixed a crash that occured when clicking on the discord button in the link screen.
- Legacy4J: Added a WIP LCE styled version of the landing screen.
- Legacy4J: Added the Mini Games button to the title screen. Note that the method used to add the button is unreliable and sometimes does not work.
- Replaced the Legacy4J central server with a custom matchmaking server.
- Connections are now P2P. (using UPnP with a modified version of WaifUPnP (source code bundled inside the JAR file))
- Changed the mod icon to match the icon uploaded to Modrinth.
- Increased wait time from 5 seconds to 30 seconds.
- Connecting manually to a minigame lobby via LAN now once again functions correctly.
- LAN worlds can no longer have multiple minigames running at the same time.
- Creating a lobby with a player cap of 8 or 16 players now correctly actually sets the player cap to 8 or 16.
- Elytras can no longer be activated after passing the finish line in Glide.
- Unlinked all Discord accounts (whoops!), they will need to be relinked.
- Mod description has been changed.
- Mod now correctly links to the Modrinth page.
- The community-made Lighthouse map has been added.