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MultiHitboxLib

MultiHitboxLib

Library to make multipart entities easier

357
4
Library

Compatibility

Minecraft: Java Edition

1.20.1

Platforms

Forge
NeoForge

Supported environments

Client and server

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Creators

DerToaster98
DerToaster98 Owner
AzureDoom
AzureDoom Member
RaveTr
RaveTr Member

Details

Licensed AGPL-3.0-or-later
Published last year
Updated 7 months ago
DescriptionChangelogVersions

This library makes it easier for modders to create entities with more than one hitbox.

ATTENTION

THIS PROJECT NEEDS MixinBooster ON MINECRAFT 1.20.1 TO RUN! Sadly this mod is not available on modrinth.

Features:

  • Datapack driven creation of multipart entities (optional)
  • Datapack driven setup of multpart entities (optional)
  • Option to synch geckolib or azurelib bone positions to individual hitboxes
  • Included library to enforce assets from the server onto clients

Wiki will be written once i have time.

  • Jarinjaring, shadowing or directly including the source code or a built jar of this project in any way is not allowed unless otherwisely discussed with me personally. Forks in any form of the library created for the intent to publish it somewhere else are not allowed. Excuses are to be aranged with me via e-mail contact (dertoaster@cq-repoured.net). Pull requests are allowed and welcome. Reuploading forks or ports to other mod loaders or minecraft versions are not permitted, if you want it for different versions, create a pull request on github.
  • Forks and ports: not allowed. period. If you want it for a different version, create a pull request on github.
  • Complete re-uploads (of the source code or builds) on other sites is not permitted unless explicitly permitted by me.
  • Usage of the library in commercial projects (as in you get any form of direct monetary revenue for this (e.g. writing a mod for some youtuber)) is not permitted by default. For permission, contact me via e-mail (dertoaster@cq-repoured.net) directly
  • If the library is being used, the authors of this library have to be mentioned at least in the mod's credits section
  • If the library is being used in a commercial (as in you get any form of direct monetary revenue for this (e.g. writing a mod for some youtuber)) projects, direct credit has to be given and we need to be contacted first for permission

For details on the license, check the master branch on the github repository.

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