Version 0.7 Changelog
Note: For this version i completely recoded the mod but some parts ended up getting removed in favor of better performance and less packet sending.
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What has been recoded
- Block detection algorithm.
- Tree rendering.
- Tree animation.
- Tree entity.
- API.
- Config.
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What has been fixed
- Tree fall SFX will now only get played when a log of a tree is broken.
- Tree fall SFX will now be effected by distance (Fixed by Darien Gillespie).
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What has been changed
- The tree detection algorithm now ignore persistent leaves.
- The tree fall SFX packet will now only be sent to players in a radius of 32 blocks of the tree.
- "One block mining" will now be named "Crouch mining"
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What has been added
- Gravity to tree entities
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What has been removed
- One block mining toggle keybind (Might get added back later in development)
- Dynamic mining speed (Will be added back later)
Changelog
- Added
- One block mining indicator
- Food exhaustion limit
- Limit for mining speed
- support for Bamboo and Cactus
- Russian translation by Aspirata
- Changes
- Updated Networking to try and fix crashes when breaking logs.
- Improved block rendering so blocks keep tint and hopefully fix more crashes.
- Improved mining speed based on log amount so one block mining takes the standard amount of time to break.
Version 0.5 Changelog
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Added
- Jade Support
- Tree will only fall if a tool is used (Configurable | Default false)
- Tree Size Limiter (Configurable)
- Single block mining method (Client | Configurable | Possible: Crouch, Keybind toggle, off [off means you will have to set if your mining a single block through the config] | Default Crouch)
- Block mining speed is slower for bigger trees (Configurable)
- Tree fall sound effect
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Changes
- Change food exhaustion to be configurable
- Change item damage to be configurable
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known issues
- Tree mining speed won't change back to the default mining speed when single block mining is active.