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Player Locator Plus

Player Locator Plus

Track other players' locations on your experience bar like a compass!

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Utility

Compatibility

Minecraft: Java Edition

1.21.x
1.20.x

Platforms

Fabric

Supported environments

Client and server

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Details

Licensed GPL-3.0-or-later
Published 3 months ago
Updated 2 months ago
DescriptionGalleryChangelogVersions

Player Locator Plus

Track other players' locations on your experience bar like a compass!

Requires Cloth Config API Requires Fabric API Requires Fabric Langauge Kotlin

Marker colors

Each player's color is determined randomly by their UUID. You cannot change your UUID (unless you're playing in offline mode); therefore, it's impossible to change your marker color.

Distance fade

When a player is very far away, their marker starts to fade:

The player locator with one marker slightly faded

Disappearing

There are three ways to hide from the player locator:

  1. Crouching
  2. Wearing a carved pumpkin
  3. Having the invisibility effect

A player wearing a pumpkin is not shown on the player locator

Configuration

The config is available at config/player-locator-plus.toml. You can also access the configuration screen with Mod Menu.

Server parameters:

  • enabled: Is the mod enabled server-side at all. Note that the bar will still be visible if visible is true. Default: true
  • sendServerConfig: Whether the server will try to force its config on the client. This will only have effect if the clients have acceptServerConfig set to true. Default: true
  • sendDistance: Whether to send distance information along with the direction information. There's basically no point in settings this to false, as players can still easily triangulate the exact location of others even without knowing the distance. However, it is harder with this option on, especially if you consider that other players move. Default: true
  • maxDistance: The maximum distance at which other players are visible on the compass. Default: 0 (unlimited)
  • directionPrecision: The amount of segments the direction vector is split into. Decreasing this value significantly will make tracking way more inaccurate but be helpful in preventing triangulation. Default: 300
  • ticksBetweenUpdates: How many ticks apart are the compass updates. The less, the smoother the movements of faraway players are. Close players (inside the entity render distance) do not depend on this parameter as much. Default: 5 (four times per second)
  • sneakingHides: Whether sneaking hides players from the locator. Default: true
  • pumpkinHides: Whether wearing a pumpkin (or any other gaze_disguise_equipment) hides players from the locator. Default: true
  • mobHeadsHide: Whether wearing a mob/player head hides players from the locator. The exact list can be edited with a datapack by changing data/player-locator-plus/tags/item/hiding_equipment.json (see default here). Default: true
  • invisibilityHides: Whether being invisible hides players from the locator. Default: true

Client parameters:

  • visible: Show the player locator. Default: true
  • visibleEmpty: Show the player locator even there are no players online and no markers in sight. Default: false
  • acceptServerConfig: Whether to override the client-side config with the server-side one. The server config will also be able set client parameters. Default: true
  • fadeMarkers: Fade markers of faraway players. Default: true
  • fadeStart: At what distance the markers start to fade. Default: 100
  • fadeEnd: At what distance the markers stop fading and settle at fadeEndOpacity. Default: 1000
  • fadeEndOpacity: The final opacity when/after fadeEnd is reached. Default: 0.3
  • showHeight: Show little arrows above/below a marker if the height difference is significant. Default: true

Acknowledgements

Originally introduced in Minecraft: Bedrock Edition Preview here, covered by Phoenix SC.

License

Player Locator Plus is licensed under the GNU General Public License Version 3 or later.

Modrinth is open source.

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