PMWA 2.1
- New extremely useful feature added - control all mobs from an entire mod by just using the mod ID with a dash after the colon. More convenient than any other options I’m aware of for achieving this result. Used in a format like “modname:-,””,10” (this would disable all mobs from the “modname” mod until day 10)
- Added “never” condition for disabling mobs entirely without needing any condition where they’re able to spawn. Used in a format like “minecraft:zombie,””,never” (this would completely disable natural zombie spawning)
- When you sleep, it will now trigger the next day, as the next day now triggers at day tick 1 instead of the end of the previous day. This prevents players from skipping days by sleeping and delaying the progression indefinitely.
- Added bonus convenient “list” command that lists all stored data from the config file (chat messages only seen by player using the command)
- Improved meter item function
- Fixed issue where distance-based messages would sometimes not display.
PMWA 2.0 Added a new powerful feature that lets you limit mob spawning based on distance from the central world coordinates X=0, Z=0. Like with the other conditions, it can send you a chat message when you cross the spawning boundary (entering message and optional exit message, only visible to the individual player who crossed it). Added a creative mode item for viewing stored PMWA data regarding the current day, the mobs that have been registered as being killed (and as activating other mobs) Fixed an issue where mobs could potentially despawn on world load if they no longer meet the spawn requirements. Once mobs have spawned initially, they should now be unaffected by PMWA from then on (adds a PMWA Boolean NBT tag).