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PneumaticCraft: Repressurized

PneumaticCraft: Repressurized

Doing cool stuff with compressed air

253.4k
144
Equipment
Technology

Compatibility

Minecraft: Java Edition

1.21.x
1.20.4
1.20.1
1.19.2–1.19.3
1.19
1.18.2
1.16.5

Platforms

Forge
NeoForge

Supported environments

Client and server

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Links

Report issues View source Visit wiki Join Discord server

Creators

desht
desht Owner

Details

Licensed LGPL-2.1-only
Published 3 years ago
Updated 3 months ago
DescriptionGalleryChangelogVersions

Show all versions

1
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4

1.18.2-3.6.4

by desht on Dec 3, 2023
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Fixed

  • Fixed hang on world unload with a lit kerosene lamp (backported fix from 1.19.2)

6.0.12+mc1.20.1

by desht on Dec 2, 2023
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Added

  • Added client config setting jackhammer_hud (default: true) to control the display of the Jackhammer mode overlay

Fixed

  • Fixed crash in Assembly system caused by missing machine
  • Fixed Thermopneumatic Processing Plant comparator "has work" output
    • It wasn't taking fullness of the output into account - it does now
  • Fixed the Patchouli manual not working with latest Patchouli release (1.20.1-83)

1.19.2-4.3.11

by desht on Nov 24, 2023
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  • Fixed crash in Assembly system caused by missing machine
  • Added client config setting jackhammer_hud (default: true) to control the display of the Jackhammer mode overlay

1.19.2-4.3.10

by desht on Nov 14, 2023
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Fixed

  • Fixed Omnidirectional & Liquid Hoppers having their input blocked by partial blocks
    • Now behaves more like vanilla Hoppers, so e.g. a carpet on the hopper doesn't prevent item absorption
  • Fixed Crop Supports not actually doing any growth tick acceleration!
  • Fixed missing info for Item Life Pneumatic Armor upgrade in the charging station GUI
  • Fixed keypresses being picked up twice in the Entity Tracker GUI textfield
  • Fixed Pneumatic Armor chestplate charging module wasting air trying and failing to charge stacked Air Canisters
  • Fixed crash on init caused by other mods failing to set a fluid type for their modded fluids
    • Now logs an error instead and shows which fluid was at fault; this fluid will not be useable as temperature-based fuel in compressors

6.0.11+mc1.20.1

by desht on Nov 12, 2023
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Added

  • Sentry Turrets, Drones and Miniguns can now take a Creative Supply Upgrade
    • When installed, those things have infinite ammunition and air (where applicable)

Fixed

  • Fixed Omnidirectional & Liquid Hoppers having their input blocked by partial blocks
    • Now behaves more like vanilla Hoppers, so e.g. a carpet on the hopper doesn't prevent item absorption
  • Fixed Crop Supports not actually doing any growth tick acceleration!
  • Fixed crash on init caused by other mods failing to set a fluid type for their modded fluids
    • Now logs an error instead and shows which fluid was at fault; this fluid will not be usable as temperature-based fuel in compressors
  • Fixed textfield focus problems for Minimum Order Size GUI side tab for logistics frames

6.0.10+mc1.20.1

by desht on Nov 5, 2023
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[6.0.10]

Added

  • Added "Allow Drone Pickup" option to the Standby programming widget
    • When checked, drones in standby mode can be picked up by other entities (boats, minecarts...) regardless of the global drones_can_be_picked_up setting

Fixed

  • Fixed case where equipping a piece of Pneumatic Armor over another piece of Pneumatic Armor didn't trigger a re-init of the armor
  • Fixed missing info for Item Life Pneumatic Armor upgrade in the charging station GUI
  • Fixed keypresses being picked up twice in the Entity Tracker GUI textfield
  • Fixed Pneumatic Armor chestplate charging module wasting air trying and failing to charge stacked Air Canisters
  • Fixed PNC fluids not being replaceable (was impossible to place blocks to fill in an oil lake, for example)
  • Fixed server startup failing when in dev environment (launched via 'runServer')

1.19.2-4.3.9

by desht on Oct 10, 2023
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Added

  • Added new area type for the Area progwidget (and Area GPS Tool): Torus
    • Thanks @johalun
    • P1 is assumed to be in the center of the torus
    • When radially symmetric about the Y-axis, the distance between P1 and P2 in the X/Z plane makes the radius of the torus to the center of the tube and the distance in the Y plane makes the radius of the tube
  • Added new "team" modifier for entity filters: checks if the entity is on the given scoreboard team
    • E.g. @player(team=team1) matches players on team "team1"

Fixed

  • When adding custom Heat Properties recipes, no longer require a mod matching the block's namespace to be loaded
    • This allows blocks with custom namespaces to be registered, e.g. via KubeJS
    • Existence of the block in the block registry is still checked for, of course

6.0.9+mc1.20.1

by desht on Oct 10, 2023
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Added

  • Added new area type for the Area progwidget (and Area GPS Tool): Torus
    • Thanks @johalun
    • P1 is assumed to be in the center of the torus
    • When radially symmetric about the Y-axis, the distance between P1 and P2 in the X/Z plane makes the radius of the torus to the center of the tube and the distance in the Y plane makes the radius of the tube
  • Added new API methods to check and set the enablement of Pneumatic Armor upgrades
  • If Pneumatic Boots are on (vanilla) cooldown, flight effects are suppressed
    • When suppressed, the Jet Boots display panel switches stats from green to red, and blinks them
    • This will also happen if you try to fly more than 64 blocks above max build height (so Y > 384 for the overworld)
    • PNC doesn't do this itself, but it adds a hook for other mods to use...
  • Added new "team" modifier for entity filters: checks if the entity is on the given scoreboard team
    • E.g. @player(team=team1) matches players on team "team1"

Fixed

  • When adding custom Heat Properties recipes, no longer require a mod matching the block's namespace to be loaded
    • This allows blocks with custom namespaces to be registered, e.g. via KubeJS
    • Existence of the block in the block registry is still checked for, of course

1.18.2-3.6.3

by desht on Oct 1, 2023
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3.6.3

Changed

  • Vortices from the Vortex Cannon can no longer affect the player's speed more often than every 10 ticks, by default
    • Adjustable in common config; see vortex_cannon_player_boost_rate
    • This limit was added since over-fast speed modifications can cause server performance issues

Fixed

  • Optimised block shape calculations a lot, meaning shorter mod startup time

3.6.2

Fixed

  • Fixed crash when wrenching blocks from the Create mod (0.5.1c - latest 1.18.2 release) with the Pneumatic Wrench

6.0.8+mc1.20.1

by desht on Sep 28, 2023
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Fixed

  • Added missing manual page for the Reinforced Air Canister
  • Fixed a client disconnect/crash when right-clicking certain Logistics frames with the Logistics Configurator
  • Logistics Requester frames now round-robin requests more intelligently when multiple frames are requesting the same resource into their inventories
    • Thanks @johalun
  • Fixed Jackhammer not breaking blocks when Shift was held
    • Correct behaviour is to break only the focused block (assuming the Jackhammer is in multiblock mode)
  • Fixed Harvesting drone widget not recognising Bamboo as harvestable
    • This 1.19.2 feature got missed in the port to 1.20
  • Fixed Minigun basic ammo wrongly using the armor-piercing damage source
  • Fixed Minigun damage sources have a null direct source entity (meaning the shooter couldn't be reliably identified for aggro or protection purposes)

1.19.2-4.3.8

by desht on Sep 25, 2023
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Fixed

  • Added missing manual page for the Reinforced Air Canister
  • Fixed a client disconnect/crash when right-clicking certain Logistics frames with the Logistics Configurator
  • Logistics Requester frames now round-robin requests more intelligently when multiple frames are requesting the same resource into their inventories
    • Thanks @johalun
  • Fixed Jackhammer not breaking blocks when Shift was held
    • Correct behaviour is to break only the focused block (assuming the Jackhammer is in multiblock mode)
  • Suppressed server log message about missing villager trades when scanning for Amadron trades
    • Message was annoying, and there actually valid situations where a villager entity might have trades of a particular level
  • Fixed issue with Omnidirectional and Liquid Hoppers not paying attention to installed upgrades when placed back down after breaking
    • Input direction was also not always correctly remembered

6.0.7+mc1.20.1

by desht on Sep 15, 2023
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Fixed

  • Fixed problem with Pneumatic Armor and various keypresses (media volume controls in particular) causing spurious sounds to be played

6.0.6+mc1.20.1

by desht on Sep 15, 2023
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Added

  • Creative Compressor GUI can now do fast-adjust of block's pressure level by holding Shift while clicking (x5 adjust)

Fixed

  • Fixed key modifiers for Pneumatic Armor hotkeys not working as intended (problem introduced in 6.0.5)
  • A bit more block atlas cleanup; PNC block model texture now in the pnc_model directory instead of just model (no player-noticeable difference)
  • Fixed Omnidirectional & Liquid Hoppers not correctly processing installed upgrades when placed back down after breaking
    • Upgrades were still present but having no effect until manually removed and replaced
  • Stop server warnings about not finding trades when setting up random Amadron villager trades

6.0.5+mc1.20.1

by desht on Sep 10, 2023
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Changed

  • Vortices from the Vortex Cannon can no longer affect the player's speed more often than every 10 ticks, by default
    • Adjustable in common config; see vortex_cannon_player_boost_rate
    • This limit was added since over-fast speed modifications can cause server performance issues

Fixed

  • Optimised block shape calculations a lot, meaning shorter mod startup time
  • Cleaned up block atlas usage a bit; don't put entity textures on there unless they're needed for item textures (i.e. drones)
  • Fixed an arithmetic error in the "Random" area type and areas of a single block thickness in any axis
  • Fixed a recipe error causing the vanilla Copper Block -> 9 Copper Ingot recipe to be overwritten

6.0.4+mc1.20.1

by desht on Aug 16, 2023
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[6.0.4]

Added

  • New Programmer widget: Jump Subroutine (thanks @johalun)
    • Like the Jump widget but returns to the following widget instead of the program start

Fixed

  • Temporarily commented out some Mekanism integration code (related to drone damage source checking)
    • Will be re-enabled when there's a public Mekanism release for 1.20.1

[6.0.3]

Fixed

  • Fix client crash when Rats is also installed
  • Fixed a problem where logistics frames on the edge of a logistics area didn't always get picked up
    • Most noticeable when using custom logistics areas with programmable drones

1.19.2-4.3.7

by desht on Aug 14, 2023
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Added

  • New Programmer widget: Jump Subroutine (thanks @johalun)
    • Like the Jump widget but returns to the following widget instead of the program start

Fixed

  • Aerial Interface dimension blacklist (added in 4.3.6) now checks player's current dimension as well as AI's own dimension
  • Fixed a problem where logistics frames on the edge of a logistics area didn't always get picked up
    • Most noticeable when using custom logistics areas with programmable drones
  • Fixed client crash with air leak sounds

1.18.2-3.6.1

by desht on Aug 10, 2023
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Fixed

  • Fixed crash when breaking one half of a double chest with a heat frame attached and actively cooking/cooling
    • In general, this could be any case where an inventory changes size unexpectedly

6.0.2+mc1.20.1

by desht on Aug 10, 2023
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New

  • As of PNC:R 6.0.2, the mod is built with Neoforge
    • While PNC:R is likely to remain compatible with Forge for now, future compatibility is not guaranteed in any way

Added

  • Pressure gauge display can now be toggled between visual dial and simple text display by right-clicking with a wrench
  • Added some new entity filter modifiers
    • "aquatic", "undead", "arthropod", "illager": all yes/no, e.g. "@living(aquatic=yes)"
    • "type_tag" to check for entity type tags as defined in datapacks, e.g. "@mob(type_tag=minecraft:skeletons)"
    • "entity_tag" to check for entity tags as added with the /tag command, e.g. "@player(entity_tag=marked_player)"
  • Added a couple of methods to prevent Aerial Interface usage by dimension or player
    • Configurable dimension blacklist: aerial_interface_dimension_blacklist in pneumaticcraft-common.toml
    • Check for an entity tag (see /tag command) on the player of pneumaticcraft:no_aerial_interface

Fixed

  • Fixed a fluid dupe with fluid tanks
  • Fixed crash with Immersive Engineering installed

1.19.2-4.3.6

by desht on Jul 17, 2023
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Added

  • Added some new entity filter modifiers
    • "aquatic", "undead", "arthropod", "illager": all yes/no, e.g. "@living(aquatic=yes)"
    • "type_tag" to check for entity type tags as defined in datapacks, e.g. "@mob(type_tag=minecraft:skeletons)"
    • "entity_tag" to check for entity tags as added with the /tag command, e.g. "@player(entity_tag=marked_player)"
  • Added a couple of methods to prevent Aerial Interface usage by dimension or player
    • Configurable dimension blacklist: aerial_interface_dimension_blacklist in pneumaticcraft-common.toml
    • Check for an entity tag (see /tag command) on the player of pneumaticcraft:no_aerial_interface
  • Pressure Gauge Modules can now be toggled to a simple textual display by right-clicking with a wrench
    • Simpler display is less rendering work, good for gauges only used for redstone emission
    • Also useful to work around an Oculus bug which breaks Pressure Gauge module rendering

Fixed

  • Fixed another fluid dupe with fluid container items in Tanks
  • Fixed a bug in Jack Hammer air usage calculation

1.20.1-6.0.0

by desht on Jul 1, 2023
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[6.0.0]

  • Ported to 1.20.1
    • Functionally equivalent to 4.3.5 release
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