Thanks to collaboration with Apace, Origins and Spectrum are now compatible once again, using a little, shared lib \o/
Improvements:
- Pedestal Recipes can specify wether or not to leave recipe remainders
- Potion Workshop now grants vanilla Brewing advancements
- Various smaller improvements to the Guidebook
- The Guidebook now has a link to the Spectrum Discord in the introduction page
- Rebalanced the rarity of all Shooting Star types
Fixes:
- Fixed a Patchouli crash with Potions quick lookup
- Bottle of Fading Recipe does not dupe Glass Bottles anymore
- Fixed Crafting Tablet dupe, the 54th
- Fixed Fanciful Circlet unlocks being off
Mostly a small bugfix release that patches a server crash and a few other minor improvements
- Fixed crash with the Fabrication Chest
- Fixed Azure Dike not immediately recharging when relogging a world
- Azure Dike does not protect from some damage sources anymore (Starvation, Void)
- Fixed recipe conflict between Chiseled Blocks and Bricks
- Added Stonecutter recipes for Notched Blocks
- Added a Fusion Recipe for Gilded Blackstone
- Config option to show recipes in REI as "not yet unlocked" instead of hiding them completely
This version is another mayor usability update, bringing lots of smaller improvements of all kinds, but also a huge QOL thing for new players, the progression overhaul. This will make it far easier for new players to get a grasp on how Spectrum works, without getting stuck / lost.
Mayor Additions:
Progression Overhaul In the past, there were many players, especially new ones that did not experience a mod like Spectrum yet, who had trouble with the progression — most commonly in Earlygame. I have made major changes to the guidebook that will make progression easier for all players:
- The guidebook now marks all steps that advance the main progression path with an icon
- The guidebook has gotten a new chapter that lists hints for all mayor progression steps. They can be revealed for a tiny fee, to encourage finding those solutions yourself. If you are the type of player that likes to figure out everything by yourself and to not rely on those hints there will be a small reward, as soon as Spectrums progression is finished.
- The need to get vanilla advancements has been removed completely When finishing the first Earlygame advancement tree a popup mentions a second tree has been unlocked
Shooting Star Overhaul Shooting Stars, a natural phenomenon that is unlocked at the start of Midgame, has gotten a complete overhaul. Not to spoil too much, but finding them - and getting their drops for that matter - is now MUCH more fun and satisfying. They act a source for some rare vanilla materials, too! There has been a lot of tweaking going on to make them the best they can be. They also have gotten custom sounds, particles and the fancy Azzy-texture-treatment. Can you collect them all?
At this point let me introduce you to @Sattes, who did the new Shooting Star model. Some of you might know him as a modpack creator of Adventure Pack and Anima. While he is mostly working on a personal, still upcoming, project, he has already thrown in some great ideas here and there. He surely has an eye for detail.
Bottomless Bundle Automation
- Bottomless Bundles can now be placed down and picked up again by crouching.
- In block form you are able to fill / empty them automatically, like via hopper
- They remember the item that you set them to. So even if a Cobblestone Bundle gets emptied it will only accept new Cobblestone for input. Preventing their content to accidentally change
- They can be placed with Dispensers and destroyed via Piston, just like Shulker Boxes
Experiment Improvements
- Are now broken with Axe / Hoe instead
- Placing Experiments returns the bottle. You can also bottle them back up
- An option to get increased drops for Experiment #1
Other Improvements:
- Spectrum is now officially licensed
- Geodes have been revisited to make sure they generate in less awkward positions now. The default config values have been adjusted accordingly. If you are a modpack maker: Take a look if you want to adjust yours, too
- Added Fusion Shrine recipes to change the weather
- All Enchantments now list their crafting and upgrade recipes listed in the guidebook
- Doubled Knowledge Gem experience transfer
- The Radiance Staff now can place single lights via left click
- Various performance
- Gemstone Blocks can now be crushed
- Clover 2x chance of being the rare variant
- Added a new creative tab that contains pre-filled Knowledge Gems and Bottomless Bundles
- The creative-only Exchange Staff can exchange single blocks
- The compacting chest now merges newly compacted stacks with existing ones
- Ghost multiblock structures will now get cleared, if their main block is broken
- 50 % higher spawns for the second overworld ore
- All multiblock pages now have a checklist of required blocks
- Doubled the crafting speed boost of Crafting Accelerators
- Nerfed Gemstone Armor a bit
- Better wording for the Enchanter structure manual entry. Thank you, @Gengarjanitor!
- The Ocean resource now grows twice as fast
- Some recipes unlock triggers / ingredients have been changed
- Lots of smaller stuff I forgot or is so minor not worth listing here
- The pictures in the Guidebook have been updated to use the new textures
- Some Particle Spawner values in GUI have been capped to prevent FPS drops
New Textures: Lots of items, blocks and their drops have gotten fancy polished textures by yours truly @Azzy
- Clover
- Azurite
- Shimmerstone
- Aerialite
- The 3 experiment drops
- Lightning Stones
- Tearstones (previously Mermaids Gems)
- Mermaids Brush
- Quitoxic Reeds
Fixes:
- Fixed the "Big Spender" advancement triggering even for cheaper Enchantings
- Fixed Redstone component textures on NVidia cards, when unpowered
- Fixed a discord bridge mod trigger advancement messages every tick
- Workaround for the config library resetting all list config entries every launch
- Corrected the smelting times of some recipes
- Fixed an unreleased Lategame advancement triggering when any mob egg is used
- Fixed the Particle Spawner GUI disconnecting players in some circumstances
- Fixed shift-clicking items into the Compacting chest not triggering compacting immediately
- Fixed second Pedestal Multiblock builing instructions only been visually shown and counted as the Onyx variant
- A fix for the Knowledge Gem working in specific cases
- Fixed Decostones dropping twice
The way the pedestal works has once again changed, thanks to various feedback. Thanks to everyone who gave feedback. This final solution is easier and to use, more satisfying and more performance light on servers. I call this a win-win-win.
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The Pigment Pedestal now starts crafting when it detects a positive redstone edge. That means:
- Pressing a button will craft a single recipe
- Adding a constant signal, like via a lever will craft until the inventory is completely empty
- Pedestal again uses it's previous redstone textures
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The Black Hole Chest has gotten some love:
- It features 5 item filter slots. As long as at least one of those is set it will only accept items specified in those filters
- It now has an additional slot for Knowledge Gems. If a Knowledge Gem is inserted it will suck up Experience Orbs, too. (If the orb is full any additional Experience is void. That way it prevents Entity-Spam in large farms)
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The compacting chest can now be toggled between 3x3, 2x2 or 1x1 crafting
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Failing does not grow endlessly anymore, but only has a reach of 15 blocks... as long as you do not feed it, that is
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The currently creative-only Ruin has been nerfed in a way to not spread through air anymore and behave just like the old Failing
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Added a "clear Crafting Tablet" recipe
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The duration the Pedestal takes to craft vanilla recipes was increased from 20 to 40 ticks and is now configurable
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Increased generation frequency of Shimmerstone
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A lot of existing items can now be enchanted via the Enchanter, making use free / cheaper or adding new effects
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Tweaked Shimmerstone spawns
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Greatly improved REI compat
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The Enchanter has gotten fancy new particles
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Minor recipe and progression tweaks
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Colored trees do not grow on Mushroom Islands and other not fitting biomes anymore
Fixes:
- Item Bowl sometimes not saving their contents after Enchanting
- The Creative Menus now have scroll bars
Gameplay Changes:
- Added new fancy decoration blocks
- Enchantments are only usable anymore if they are unlocked via progression
- Pedestal does not require redstone to craft anymore, allowing for easier automation with hoppers
- The Exuberance Enchantment now works on pickaxes (ty CamperSamu!)
- Knowledge Gems can be enchanted, enhancing their capabilities
- Tweaked geode generation a bit
- New in-world Interactions for an unlockable item
- The water resource is now easier to find and can be Nature's staffed
Improvements:
- Huge performance and network improvements for the pedestal
- Improved earlygame progression to make progressing easier
- The Manual now lists amounts for required blocks for all multiblock structures
- Moved a lot of data into tags, allowing for easier mod integration
Bug fixes:
- Fixed a duping glitch with the Crafting Tablet
- Better handling of recipe remainders for stackable items
- Fixed the fusion shrine deleting buckets
- Fixed Particle Spawner GUI in Multiplayer
- Fixed 1 Pixel overlap for REI recipe handler in Pedestal
~A new chapter of your magical journey awaits you~
Create a bunch of new extraordinary contraptions. Create fantastic tools, revolutionize the way you enchant and discover new natural resources. The latter have always existed around you, with your little knowledge before, you just couldn't perceive them. (no new generated chunks needed!) There is a lot of new content to explore and dozens of improvements to existing stuff.
While Midgame is not fully complete still (there are LOTS of ideas on the backburner), this release will give you all the essential toys to play around with. The retexture by @Azzy is on a good way, too. It is a big undertaking, but Azzy is doing a stunning job to make Spectrum feel even more alive and polished.
For Players: Since there were a lot of new fancy building blocks, the Pedestal structure has changed slightly. Exchange them and you are good to go. For Modpack Makers: https://github.com/DaFuqs/Spectrum/wiki/Integrating-Into-Modpacks
Have fun and expect some bugs!
There have been rare sightings of Endermen bringing strange blocks from their home to the overworld. But why?
- Fixed a crash when other mods pass null instead of ItemStack.EMPTY as a mining tool when breaking blocks (╯°□°)╯︵ ┻━┻
- Player placed colored leaves are now cloaked for players having missing progression
Improvements:
- Reduced the display time for revelation toasts
- Made Lava Sponges even nastier in the Nether
- Increased Colored Leaves drops a tiny bit
- Revamped manual, including the intro
- You are now able to throw items onto the fusion shrine and item bowl, making them better automatable
- Expanded startup logging
- Added >100 of new anvil crushing recipes.
- Mostly vanilla blocks getting cracked / broken down
- You are now also able to crush gemstone buds
- Anvil Crushing now is a good way to get sand in the Nether and End
Fixes:
- Fixed the drops of the Invisible Phantom Frame
- Fixed Air items name getting scrambled clientside
- The Resonance Enchantment can not be disabled anymore via config, since it is required for progression
- Fixed spawning of Experience Orbs with an experience of 0 when crushing very small amounts of cheap items
And lots of work for currently still locked survival content, like:
- Lots Progression changes for unreleased stuff
- Added new advancements
- Modified some recipes
- Improved the Enchanters REI handlers