2.6.6B:
- Fixed when right clicking a sail on a cutter ship caused piloting it to have no steering (NBT issue)
- Fixed when using an item in the offhand slot before entering a ship you would have no steering (NBT issue + function trigger being done incorrectly)
- Fixed Items being consumed in creative
- Fixed debug messages showing in chat
2.6.6A:
Large Changes
- New Cutter Model, 2 Masts have been reduced to 1, Sails made more accurate to real ship
- New War Cutter Model, 2 Masts have been reduced to 1, larger sails, larger hitbox
- Passenger seats for every Cutter ship variant
- Sails can now be damaged to reduce movement speed on the Cutter variants
- child entities have been introduced to extend the deck for the Cutter variants
- Pirate Ships are now Rideable and Craftable
- The War Cutter now has a wreck
- Achievements have been added, 13 achievements in total with 3 branches, War, Ships, Items
- New Weapon, the mortar, has been added, aswell as Mortar balls, these are explosive and slower than the hand cannon
- The War Cutter and its pirate variant now have side cannons, the front cannon has been changed to a mortar
Medium changes
- Particles of sails craps, splinters of wood, and plank particles are now spawned when a ship is damaged
- Debris now spawn when a ship goes to the next damage stage (from pristine to damaged, or damaged to sunk)
- cannonballs have been nerfed, they no longer explode but break the block it hits
- NBT data is transferred from ship to ship, names are kept, inventory is kept when sails are damaged and when you repair a ship, but at the moment not when damaged
- the corvette now has an item
- all items have been retextured
- the pirate ship now has an item
- the duplication bug present in FTB oceanblock 2 has been patched
- weapons now have a 1s cooldown, the mortar on the cutter ships has a 3s cooldown
- the player is now notified why they can't fire a cannon on a ship(either no ammo, or on cooldown)
minor changes
- the position of the smoke on a damaged ship is now randomised along the length of the boat
- controls for the mod have been separated into their own tab
- a bug where you could not immediately reverse has been patched
- ships now have an ID, the player is assigned the ship id when piloting it
- 9 new tags have been added for compatibility and ease of development
- 20 old scripts have been optimized to improve tps
+23 minor bug fixes
Large Changes
- New Cutter Model, 2 Masts have been reduced to 1, Sails made more accurate to real ship
- New War Cutter Model, 2 Masts have been reduced to 1, larger sails, larger hitbox
- Passenger seats for every Cutter ship variant
- Sails can now be damaged to reduce movement speed on the Cutter variants
- child entities have been introduced to extend the deck for the Cutter variants
- Pirate Ships are now Rideable and Craftable
- The War Cutter now has a wreck
- Achievements have been added, 13 achievements in total with 3 branches, War, Ships, Items
- New Weapon, the mortar, has been added, aswell as Mortar balls, these are explosive and slower than the hand cannon
- The War Cutter and its pirate variant now have side cannons, the front cannon has been changed to a mortar
Medium changes
- Particles of sails craps, splinters of wood, and plank particles are now spawned when a ship is damaged
- Debris now spawn when a ship goes to the next damage stage (from pristine to damaged, or damaged to sunk)
- cannonballs have been nerfed, they no longer explode but break the block it hits
- NBT data is transferred from ship to ship, names are kept, inventory is kept when sails are damaged and when you repair a ship, but at the moment not when damaged
- the corvette now has an item
- all items have been retextured
- the pirate ship now has an item
- the duplication bug present in FTB oceanblock 2 has been patched
- weapons now have a 1s cooldown, the mortar on the cutter ships has a 3s cooldown
- the player is now notified why they can't fire a cannon on a ship(either no ammo, or on cooldown)
minor changes
- the position of the smoke on a damaged ship is now randomised along the length of the boat
- controls for the mod have been separated into their own tab
- a bug where you could not immediately reverse has been patched
- ships now have an ID, the player is assigned the ship id when piloting it
- 9 new tags have been added for compatibility and ease of development
- 20 old scripts have been optimized to improve tps
+23 minor bug fixes
Large Changes
- New Cutter Model, 2 Masts have been reduced to 1, Sails made more accurate to real ship
- New War Cutter Model, 2 Masts have been reduced to 1, larger sails, larger hitbox
- Passenger seats for every Cutter ship variant
- Sails can now be damaged to reduce movement speed on the Cutter variants
- child entities have been introduced to extend the deck for the Cutter variants
- Pirate Ships are now Rideable and Craftable
- The War Cutter now has a wreck
- Achievements have been added, 13 achievements in total with 3 branches, War, Ships, Items
- New Weapon, the mortar, has been added, aswell as Mortar balls, these are explosive and slower than the hand cannon
- The War Cutter and its pirate variant now have side cannons, the front cannon has been changed to a mortar
Medium changes
- Particles of sails craps, splinters of wood, and plank particles are now spawned when a ship is damaged
- Debris now spawn when a ship goes to the next damage stage (from pristine to damaged, or damaged to sunk)
- cannonballs have been nerfed, they no longer explode but break the block it hits
- NBT data is transferred from ship to ship, names are kept, inventory is kept when sails are damaged and when you repair a ship, but at the moment not when damaged
- the corvette now has an item
- all items have been retextured
- the pirate ship now has an item
- the duplication bug present in FTB oceanblock 2 has been patched
- weapons now have a 1s cooldown, the mortar on the cutter ships has a 3s cooldown
- the player is now notified why they can't fire a cannon on a ship(either no ammo, or on cooldown)
minor changes
- the position of the smoke on a damaged ship is now randomised along the length of the boat
- controls for the mod have been separated into their own tab
- a bug where you could not immediately reverse has been patched
- ships now have an ID, the player is assigned the ship id when piloting it
- 9 new tags have been added for compatibility and ease of development
- 20 old scripts have been optimized to improve tps
+23 minor bug fixes
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Large Hull Item
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Large Mast Item
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Large Hull Recipe
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Large Mast Recipe
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Cutter
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Cutter Damage State
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Cutter Wreck(2 piece)
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Cutter Item
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Cutter Item Recipe
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Hand Cannon
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Cannonballs
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Hand Cannon Recipe
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Cannonballs Recipe
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War Cutter
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War Cutter Damage State
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War Cutter Wreck
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War Cutter Item
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War Cutter Item Recipe
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War Cutter Front Cannon Functionality
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Upgraded Swashbuckler
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Upgraded Swashbuckler Wreck
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Upgraded Swashbuckler Item
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Upgraded Swashbuckler Item Recipe
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Upgraded Swashbuckler Front Cannon Functionality
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Spanner Item
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Spanner Repair Functionality
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Spanner Recipe
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Swashbuckler Pick Up Function
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Upgraded Swashbuckler Pick Up Function
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Raft Pick Up Function
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Cutter Pick Up Function
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War Cutter Pick Up Function