Compatibility
Minecraft: Java Edition
1.21.x
1.20.1
1.19.2–1.19.4
1.18.2
1.17.x
1.16.x
1.15.x
Platforms
Fabric
Supported environments
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Creators
Details
Licensed LGPL-3.0-only
Created 2 years ago
Updated 4 months ago
![tinkerer's smithing banner](https://cdn.modrinth.com/data/RhVpNN5O/images/a6122977eb9e1e1113a567f0e422c16960f8feaa.png)
A sentimental and convenient gear crafting rebalance.
Server-side, but with some extra polish (and better EMI support) on the client.
Requires Connector and FFAPI on forge.
Tinkerer's Smithing is a data-driven equipment crafting rebalance that:
- Allows repairing every vanilla item that has durability for no level cost (even fishing rods)
- Allows upgrading all tools and armor between material tiers (even chainmail)
- Encourages gradually improving your first set of tools and armor with materials and enchantments
- Makes all the enchanted treasure you find lying around actually useful
- Forgoes nerfing or removing mending or table-grindstone enchanting by instead buffing everything else
- Balances all of its recipe types on the vanilla cost of equipment
Anvil Recipes
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Anvil Repair (Tweaked) No level cost, no work penalty applied to the result. Netherite is rebalanced to use diamonds for repair. |
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Anvil Combine (Tweaked) No level cost for repairing. The order of inputs doesn't matter. |
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Anvil De-Working Reduces the cost multiplier for future anvil crafts. (Usually called "Prior Work Penalty" or "RepairCost".) |
Shapeless Recipes
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Shapeless Repair Costs the same as crafting. Only works when unenchanted. |
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Shapeless Upgrade Costs the same as crafting. Keeps existing damage. |
Smithing Recipes
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Smithing Upgrade Costs the same as crafting. Use up to 4 less material for a damaged result. |
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Sacrificial Upgrade Any type of netherite equipment can be used. Result damage is based on the sacrifice. For "gilded" tiers (like netherite) only |
Mechanic Changes
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Keepers (Broken Equipment) Named or enchanted equipment won't break. Broken equipment is ineffective until repaired. |
Emergent Mechanics
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Useful Treasure All vanilla materials are linked to eachother via the upgrade tree. It doesn't matter if a pair of Protection IV leggings are made of gold, chain, or leather - just upgrade them to the right material, then use them at an anvil. |
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Miscellaneous Repair All previously unrepairable items now have repair recipes - including utility tools. |
Modpack Configuration
Recipes are driven by defining Tool Materials, Armor Materials, Equipment Types, and Unit Cost Overrides.
- Materials inherit from vanilla tool/armor materials. They define upgrade paths like Iron->Diamond.
- By default, all vanilla materials are defined.
- Types define "alike" items. Items with matching types can upgrade .
- By default, the 5 tools (e.g.
c:swords
) and 4 armor slots are defined.
- By default, the 5 tools (e.g.
- Unit Cost is what an item costs to upgrade to or repair. It's usually guessed from the material and a recipe.
- By default, vanilla non-tool/armor items are made repairable by overriding this.
- Netherite is also overridden to have appropriate diamond unit costs.
For data structure examples, check out the built-in datapack or the mod compatibility packs in Tinkerer's Quilt.
Older Versions
For minecraft 1.15-1.17, 1.0 is available as a datapack for NBT Crafting - see the old readme for features.
Afterword
All mods are built on the work of many others.
This mod is included in Tinkerer's Quilt - our modpack about rediscovering vanilla.
We're open to suggestions for how to implement stuff better - if you see something wonky and have an idea - let us know.
Loveletters: Tabs - Atlas - Portable Crafting - Drogstyle
Others: Switchy - Crunchy - Starcaller