![Entity Culling](https://cdn.modrinth.com/data/NNAgCjsB/7873452d6cede4daed12da3d7d8c193ab88b4fd6_96.webp)
![gallery image](https://cdn.modrinth.com/data/NNAgCjsB/images/65781fbd7cda31b8c8e4a8def40bf445c10a1562.gif)
Using async path-tracing to hide Block-/Entities that are not visible
22.75M downloads
8,158 followers
https://tr7zw.dev/
Using async path-tracing to hide Block-/Entities that are not visible
22.75M downloads
8,158 followers
Bringing first-person animations to the third-person
13.32M downloads
4,822 followers
Render the player skin layer in 3d!
10.79M downloads
5,255 followers
The cape shouldn't be a static slab
4.57M downloads
1,375 followers
Enables the third-person Model in first-person
2.93M downloads
1,941 followers
Render the GUI and screens at a lower framerate to speed up what's really important: the worldrendering.
1.29M downloads
1,405 followers
Adds more settings to the F3 graphs
177.5k downloads
80 followers
Get a customizable (bedrock like) preview of yourself
118.2k downloads
232 followers
Swap skins when wearing a player head
26.2k downloads
118 followers
Dump rendered models as .obj file with textures.
1,161 downloads
48 followers
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