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The Lost Cities

The Lost Cities

Allows the player to play in an old abandoned city instead of the normal overworld

3.42M
293
Adventure
World Generation

Compatibility

Minecraft: Java Edition

1.21.x
1.20.1
1.19.x
1.18.1–1.18.2
1.16.3–1.16.5
1.15.2
1.14.4
1.12.x
1.11.2
1.10.2

Platforms

Forge
NeoForge

Supported environments

Server-side

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Links

Report issues View source Visit wiki Join Discord server
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Creators

McJty
McJty Owner

Details

Licensed MIT
Published 2 years ago
Updated 2 weeks ago
DescriptionGalleryChangelogVersions

Show all versions

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lostcities-1.15-3.0.1-alpha.jar

on Jan 26, 2023
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3.0.1-alpha:
- Avoid generating Lost Cities in biomes that are marked as 'void'
- Avoid a crash with some blocks (beehives) causing out of bounds errors during chunk generation
- mmcgill refined the above fix so the crash testing is actually not really needed

lostcities-1.15-3.0.0-alpha.jar

on Jan 26, 2023
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First port to 1.15.2

lostcities-1.14-2.0.28-alpha.jar

on Jan 26, 2023
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2.0.28-alpha:
- Fixed a crash in Lost Cities loading existing worlds

lostcities-1.14-2.0.27-alpha.jar

on Jan 26, 2023
Download

2.0.27-alpha:
- Added lc_cavern worldtype for cavern style worlds
- The Lost City configuration screen (LC button) will now select 'cavern' as first option if you are using lc_cavern
- New 'Transport' configuration page so that you can configure railways and highways
- The standard profiles as they are saved in the config/lostcity_profiles are now read-only and will be generated again everytime the game starts. You can make a copy of them under a new name and modify it for your own needs
- Nicer Lost City configuration button

LostCities - 1.12-2.0.22

on Jan 26, 2023
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LostCities 1.12-2.0.22


   - Joseph fixed #242: a problem with assuming at y=0 that it's air all the way down

lostcities-1.14-2.0.26-alpha.jar

on Jan 26, 2023
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2.0.26-alpha:
- Fixed a problem with cities generating under very high biomes. Sometimes pieces of the original landscape were still present
- Potentially fixed an issue correcting block states in a not-fully-generated chunk
- Fixed the check if a biome is an ocean or not
- Fixed the detection of biomes in general
- Lower the stone border a few blocks so it is always covered by terrain (there were sometimes gaps with ocean chunks adjacent to street chunks)
- Clear land above above-ground railway stations

lostcities-1.14-2.0.25-alpha.jar

on Jan 26, 2023
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2.0.25-alpha:
- Fixed generation of bridges. They never really appeared
- Slightly changed the offset of lower mesh terrain gen so it always matches (remove configs for this to work)
- Fixed a problem where customizing a profile could cause crashes

lostcities-1.14-2.0.24-alpha.jar

on Jan 26, 2023
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2.0.24-alpha:
- Implemented a much better landscape correcting algorithm so that city chunks fit much better with adjacent high mountains or very low ocean chunks
- Vines are now handled in a much more efficient manner. Should avoid the TPS problems people were getting
- Oceans, rivers, and beaches are now recognized in a way that allows modded biomes to work too
- When a highway is generated it will no longer remove leaf blocks and logs above the highway
- When Lost Cities starts for the first time it will generate a config/lostcity_profiles folder containing standard profiles. As long as that folder exists Lost Cities will not do that again. You can alter/copy/remove profiles in that directory and they will be recognized automatically
- New 'saveprofile' command to save the current profile to a file (which you can then copy to config/lostcity_profiles)

lostcities-1.14-2.0.23-alpha.jar

on Jan 26, 2023
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Fixed a crash on servers

lostcities-1.14-2.0.22-alpha.jar

on Jan 26, 2023
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First alpha port of Lost Cities on 1.14!

LostCities - 1.12-2.0.21

on Jan 26, 2023
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LostCities 1.12-2.0.21


   - Joseph added a more useful error message when invalid parts are configured

LostCities - 1.12-2.0.20

on Jan 26, 2023
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LostCities 1.12-2.0.20


   - Fixed water level issue when combining biosphere with drowned cities, thanks to @3TUSK
   - New parkChance profile option that allows you to control the chance that a non-building section will be a park section. If you set this to 0 you will only get streets
   - wormzjl fixed explosion leaving a crater on water surface in submerged city style
   - wormzjl reports: currently when combining sphere with submerged cities, all outside ground appears to be a mixture of grass + sand, creating a lot of block update lag. This temporarily fixes this issue by replacing underwater toppings with gravel

LostCities - 1.12-2.0.19

on Jan 26, 2023
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LostCities 1.12-2.0.19


   - The client support (including fog) was accidentally removed

LostCities - 1.12-2.0.18

on Jan 26, 2023
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LostCities 1.12-2.0.18


   - Spanish (Argentina) support for the generator names from TBM13
   - English (upside-down) support for the generator names from The Fireplace
   - Fix a possible crash in case a compact machine is placed in a city sphere (by Thraaawn)
   - Force filtered biomes to actually check for allowed biomes (by esotericist)

LostCities - 1.12-2.0.17

on Jan 26, 2023
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LostCities 1.12-2.0.17


   - Fixed a rare crash with explosion handling during generation

LostCities - 1.12-2.0.16

on Jan 26, 2023
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LostCities 1.12-2.0.16


   - Umbra Gaming fixed a sponge compatibility issue

LostCities - 1.12-2.0.15

on Jan 26, 2023
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LostCities 1.12-2.0.15


   - Fixed a problem in the safe driver which caused it to crash

LostCities - 1.12-2.0.14

on Jan 26, 2023
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LostCities 1.12-2.0.14


   - New config option 'optimizedChunkgen' that can be used to disable the optimized chunkgen that Lost Cities normally uses and switch to a 'safer' version
   - If NEID or JEID is installed this new safer chunkgen is used automatically

LostCities - 1.12-2.0.13

on Jan 26, 2023
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LostCities 1.12-2.0.13


   - Joseph added more useful error reporting if a factor or mapping is invalid

LostCities - 1.12-2.0.12

on Jan 26, 2023
Download

LostCities 1.12-2.0.12


   - New profile config option to change the default base liquid to use while generating the world ('liquidBlock')
   - New profile config option to change the default base block to use while generating the world ('baseBlock')
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